Simple table for Basement, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2020-07-11
1. Tested game version V4.2.0/8 64-bit. May work on other versions.
"Money Cap Set to Massive?" sets Money Cap to massive.
"Money Set to Max?" sets Money to max.
"Employee Health Set to Massive?" sets Health to max.
"Employee Stamina Set to Max?" sets Stamina to max.
"Employee Damage Set to Massive?" sets Damage to massive.
"Employee Productivity Set to Massive?" sets Productivity to massive.
"Employee Salary Set to 0?" sets Salary to 0.
"Locker Room Set to Massive?" sets Locker Room to provide massive electricity and employee slots.