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Bloons: Adventure Time TD - Table for Cheat Engine {Csimbi}

This game is a unique take on the Bloons franchise.
If you played Bloons, you know what to expect, just with a story around it.
If you are a kid, most of the characters should be familiar to you from the TV.
I myself found the Bloons games very repetitive, hence my favourite has always been Bloons: Monkey City - that had a strategic component around it and a lot of variety.

Anyway, I took it out for a spin and it seems okay.
Not great, but interesting enough to invest a few hours into it.
I attached a table with a script, which gives you:
Min. cash; as name suggests, it gives you a min. budget during the Simulation.
The script uses fixed offsets right now, meaning that it will most likely break in the next update.
You would do well to play offline only with the cash hack - or get yourself banned for doing so.

The game uses CryptVarDouble to store the cash.
CryptVarDouble is a proprietary class.
It uses a System.Byte[] to store a the byte sausage.
The byte sausage itself 8 bytes, representing the double.
The byte sausage is continually re-encrypted using a collection of 16 random XOR keys.
That's the cash.

Max level can be found in AdventureTimePlayer.ProfileModel, while AdventureTimePlayer.ProfileModel.Resources contain Coins and Crystals
Each of these are instances of the CryptVarInt32 class.
Wish data is also part of AdventureTimePlayer.ProfileModel.Resources, but it's a bit different.
CryptVarInt32 follows the same principle as CryptVarDouble, but your byte sausage is 4 bytes.
I chose not to publish any scripts for this (and please don't ask via PM either).
The devs are providing this game for free and I don't want to rob them from the means on making some money (as these are purchasable resources).

Author: Csimbi


The source of information - Bloons: Adventure Time TD

DOWNLOAD (1.0 Kb) 2019-Jul-12
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