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Captain of Industry: Table for Cheat Engine {KUDr}
IN MAIN MENU (BEFORE START/LOAD GAME) - activates all cheats below
- RecipeProtoBuilder.State.BuildAndAdd (fast recipes)
- RecipeProtoBuilder.State.AddOutput (no polution)
- CropProto..ctor (fast crop growth, low fertility consumption)
- VehiclePathFindingParams..ctor (no terrain restrictions for vehicles)
- DrivingData..ctor (faster vehicles)
- TransportProto..ctor (faster belts/pipes, can build them higher than 3)
- SorterProtoBuilder.State.BuildSorter (faster sorters)
- StorageBaseProto..ctor (storage buildings and dock modules capacity)
- ProductProto.OnInitialize (all products can be stored, no radioactivity, can transport more at once)
- IslandMapDifficultyConfig.DeserializeData
- IslandMap.expandChunks (extra map chunks x8)
IN GAME - activates all cheats below
- Shipyard.SimUpdate (shipyard capacity, fleet auto repair/refuel)
- TravelingFleet.SimUpdate (fleet fast movement/exploration)
- BattleFleet.HasAliveEntities (no enemy ships)
- CargoDepotModule.UpdateProductExchange (fast load/unload)
- CargoShip.handleDocked (auto refuel)
- CargoShip.SimUpdate (returns instantly from the world)
- ResearchLab.updateResearch (faster research)
- RainwaterHarvester.SimUpdate (always full of water)
- WorldMapMine.SimUpdateInternal (world mines cheap and fast)
- FuelTank.consumeFuel (auto refuel vehicles)
- ContractsManager.CanEstablish (better contracts)
- QuickTradeProvider.CanAfford (better quick trade offers)
- BufferedInputPorts.recalculateBufferCapacity (output buffer cap x100)
- BufferedOutputPorts.recalculateBufferCapacity (output buffer cap x100)
- DrivingEntity.SimUpdateInternal (faster truck dump and some excavator and tree harvester operations)
- RecipeExecutor.GetTargetDurationFor (instant production in machines)
- SimpleVirtualResource.MineResourceAt (infinite ground crude & water reserves)
- MiniZipper.tryReleaseFirstProduct (throughput fix for pipe/belt connectors)
- VehicleDepotBase.stepVehicleConstruction (free/instant vehicles in depot)
- Excavator.handleLoadTruck (excavators always fill trucks to full capacity)
- WasteSortingPlant.simStepRecycling (fast recycling)
- ConstructionManager.continueConstruction (fast construction)
- ConstructionManager.continueDeconstruction (fast deconstruction)
- Storage.SimUpdateInternal (create/destroy product if alert qty <25% or >75% and alert is off)
- StaticEntityOceanReservationManager.isNotOcean
- LayoutEntityTerrainValidator.isValid
Author: KUDr
The source of information - Captain of Industry
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