Simple table for Cliff Empire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2019-08-11
1. Tested game version V1.10 32-bit. May work on other versions.
"Cryptocurrency Set to Massive?" sets Cryptocurrency to massive.
"Cliff Resources Set to Massive?" sets Cliff Resources to massive.
"Mouseover Building Stats Set to Massive?" sets Building stats to massive. Resets on change.
"Mouseover Building Tenants Capacity Set to Massive?" sets Building Tenants Capacity to massive. Resets on change.
"Mouseover Building HP Set to Max?" sets Building HP to max.