Simple table for Crying Suns, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2019-09-21
1. Tested game version V1.01 64-bit. May work on other versions.
"Fuel Set to Massive?" sets Fuel to massive.
"Scrap Set to Massive?" sets Scrap to massive.
"Commandos Set to Massive?" sets Commandos to massive.
"Hull Life Set to Max?" sets Hull Life to max.
"Weapon Cooldowns Set to 0?" sets Weapon Cooldowns to 0.
"Squadron Life Set to Max?" sets Squadron Life to max.
"Officers Life Set to Massive?" sets Officers Life to massive.
"Alert Delay Set to Massive?" sets Alert Delay to massive. Takes effect at the start of a chapter / new game.