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Dark Souls 3: Table for Cheat Engine {igromanru}

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v1.2.4 - 04.03.2020
reorganized Statistics headers: Save Information, Online Information, ESC menu
added Menu Functions scripts by Loki and Church Guard (Opens specified menus for use anywhere in the game. Should be safe to use online)
replaced Auto Revive script with Loki's version
added Example Scripts (A few different examples on what you can do with the data in the table, as well as a LUA->ASM translation)
moved PhantomParam from Statistics to Helpers
added new ParamPatcher scripts: Dark Sun Fix, LOD class and LOD edit example script by Gáté
moved Misc Header from Statistics to Camera

Here's a brief explanation about how weapon upgrades and infusions are represented in memory. I will be using decimal notation (not hex) because you will need to use math. Each weapon has a base Item ID value. For example, the Club has the ID 8000000 (decimal). For upgrades, you simply add +1 through +99. So, 8000027 would be a Club +27. Now infusions are a multiple of 100. So for every +100 you'll cycle through each infusion. For example, 8000500 would be a Crystal Club. While 8000527 would be a Crystal Club +27.

Add the following values to the base Item ID for the specific infusion:
+100 Heavy
+200 Sharp
+300 Refined
+400 Simple
+500 Crystal
+600 Fire
+700 Chaos
+800 Lightning
+900 Deep
+1000 Dark
+1100 Poison
+1200 Blood
+1300 Raw
+1400 Blessed
+1500 Hollow

Author: igromanru

The source of information - Dark Souls 3

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