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Dragon's Dogma: Dark Arisen - Table for Cheat Engine +32 {Cielos}

EDIT47:
updated Weapon Skills Sets Mod
- removed the "in-action" check for now. may add a boolean to switch this condition check on/off later. not sure though...
- added support for off-hand weapons'/shields' skills set. hold the game's "Secondary skills set" key, and press 'R'.
- to customize the sets, it's the same as the main hand weapons' skill.
- changed the value type of the child pointer Base to array of bytes, using these bytes to customize the default values should be easier than having to type everything in manually every time you want to change the default values.
- changed the injection point for the main hand weapons' skills set trigger.
- fixed a bad edit that would potentially take the script to a place that's not supposed to.
- moved the scripts to under Weapons / Weapon Skills Sets Mod

added Weapons / Weapon Skills Sets Mod
- both Weapon Skills Sets Mod and Weapons Mod (a new script, see the description below) is grouped under this script.
- edit this script to customize the default weapon skills set for Weapon Skills Sets Mod . info can be found inside.
- you can edit this script to customize the default weapon change for the new script Weapons Mod too. again, info can be found inside.

added Weapons Mod
- allows you to change the weapon on the fly.
- hold the game's "Primary skills set" key, and press '6' (not on the keypad) to cycle through a set of main hand weapons of your choice.
- hold the game's "Secondary skills set" key, and press '6' (not on the keypad) to cycle through a set of off-hand weapons of your choice.
- for now, you can only edit the weapons of choice by editing the Weapons / Weapon Skills Sets Mod, will add a "interface" like the [Customize Skill Sets] later.
- the game only use the stats of the actual weapon you're using before you start swapping the weapon.
- unlike the Weapon Skills Sets Mod, the weapon changing won't be saved into the savegame. i.e., after you saved and reload, you would use back the original weapon you were actually equipping before you start swapping the weapon.
- this script need testing, please post feedbacks. thanks.
- and finally, here's a request: under the updated table's Highlighted Item script, you'll find a new pointer that would show the wID of the highlighted item. this wID is actually what Weapons Mod script used to change the weapon. it'd be great if someone could make a wID list for all the weapons/shields, so that I can add a dropdown list when I make the "interface" to customize the weapon sets. thanks in advance.

 

Author: Cielos


The source of information - Dragon's Dogma: Dark Arisen +32

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Total comments: 2
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1.
Got my game stuck in slow mo, any tips?
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Your shitty table doesn't let me adjust my level. KYS.
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