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Dust to the End: Table for Cheat Engine {PeaceBeUponYou}

Contents:

  • [[SCRIPTS]]
    • Super Weight Capacity ;Carry as much as you want
    • COMBAT_CONTROLS
      • One Hit Kill ;Flags if enemies should be killed with one hit.
      • Maximize HP [Health Points] ;Restore Player HP ,and Effects Enemies according to One Hit Kill
      • Maximize SP [Shield Points] ;Restore Player SP ,and Effects Enemies according to One Hit Kill
      • Maximize AP [Action Points] ;;Restore Player AP
    • In-Map Speed Multiplier ;A Multiplier Variable for in- Map movement speed
      • Multiplier
    • Gain XP Level Up ;Each XP you gain will Level you Up
    • Maximize All Reputations ;All reputations of all factions are maximized
  • [[POINTERS]]
    • Coins
    • All-Characters
      All-Characters
      • Total:
      • Character Selection:
      • Character # [0:20 | 1:28 | 2:30 | 3:38]
        • Attributes
          • m_BaseInitAttr
          • m_BaseAttr
          • m_BaseAddAttr
          • m_SecondAttr
          • m_SecondExAttr
          • mName
          • m_nPlayerID
          • m_bTempPlayer
          • m_bIsMercenary
          • m_nMercenaryLevel
          • m_nProfessionId
          • m_nReputationID
          • m_PlayerLevel
          • m_nFreePoint [Upgrade Points]
          • m_nFirstAP
          • m_nMaxAP
          • m_fMoralAddAtk
          • m_nLackFoodCost
          • m_nLackWaterCost
          • m_nRadiationCost
          • m_nSexual
          • m_nStarNum
          • m_nBaseCost
          • m_nBaseOffset
          • mWeekCost
          • mHireCost
          • m_bDelinquent
          • m_InjuredTime
          • m_nBaseImmunity
          • m_SickBeginTime
          • m_SickEndTime
          • mCurHp
          • mCurExp
          • m_nCanEquipItem
          • m_nHeadIndex
          • m_nHairIndex
          • EQWeight
          • m_bLevelUp
          • m_bTippedDisease
          • m_nMood
          • m_nMoodLevel
          • m_MoodColor
        • ID:
        • Team:
    • FinalSpeed [In-Map Travel Speed]
    • Characters Basic(Global) Data
      Characters Basic(Global) Data
      • Delinquent
      • CurFoodNum
      • CurFoodEaten
      • CurFoodCost
      • CurWaterCost
      • CurOilCost
      • FinalSpeed [In-Map Travel Speed]
      • WaterCost
      • ForageCost
      • OilCost
      • slowTipped
      • SuperSlowTipped
      • StopTipped
      • TippedLackFood
      • TippedLackWater
      • TippedLackOil
      • TippedWaterZero
      • TippedOilZero
      • TippedFoodZero
      • LastCheckHour
      • checkOneHour
      • checkThreeHour
      • checkSixHour
      • checkOneDay
      • TeamCommunicateDisease
      • m_bInRadiationArea
    • Hovered Equipment [Caravan Menu]
      Hovered Equipment
      • Name
      • Edited Name
      • description
      • category
      • rarity
      • myID
      • equipmentType
      • ID
      • m_SellID
      • m_UseConfig
      • buyPrice
      • sellPrice
      • oriPrice
      • m_bCanDrop
      • m_bSellItem
      • sellPirceFacter
      • buyPirceFacter
      • m_ItemUID
      • mItemType
      • mItemSubType
      • mItemStatusType
      • mItemFrameType
      • m_fFragment
      • m_nAddMoral
      • m_nAddImmunity
      • m_nNeedSupply
      • m_nLeftDurability
      • index
      • weight
      • maxStackSize
      • currentStackSize
      • cooldownTime
      • equipmentPosition
      • equipmentRotation
      • m_nUid
    • Player Inventory
      Player Inventory
      • inventoryCollections
        • Count
        • List Selector
        • Items List
          • Name
          • Edited Name
          • Label
          • Description
          • Category
          • rarity
          • myID
          • ID
          • Current Stack Size
          • buyPrice
          • sellPrice
          • oriPrice
          • CostPrice
          • m_bCanDrop
          • m_bSellItem
          • sellPirceFacter
          • buyPirceFacter
          • m_ItemUID
          • m_UID
          • mItemType
          • mItemSubType
          • mItemStatusType
          • mItemFrameType
          • m_fFragment
          • m_nAddMoral
          • m_nAddImmunity
          • m_nNeedSupply
          • m_nLeftDurability
          • index
          • useCategoryCooldown
          • layoutSizeCols
          • layoutSizeRows
          • weight
          • requiredLevel
          • isDroppable
          • isSellable
          • isStorable
          • maxStackSize
          • currentStackSize
          • cooldownTime
      • IsMain
      • Index
  • [[DEBUG]]
    • Print: Info Related MAX_XP for each Level ;Prints out all information related to MAX_XP for each level

Author: PeaceBeUponYou


The source of information - Dust to the End

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