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Journey to the Savage Planet: Table for Cheat Engine {SunBeam}

Options:

  • Compact Mode
    Will disable the mid-top GUI of main CE window and create a top-bar menu called "Full View Mode". You can toggle with this menu the state of the window, compact or full. Why? Useful for LARGE tables with a shitload of options.
  • [ Enable ]
    Main hook, you need this active for the rest to work.
  • Engine
    • Hook UCheatManager execs (execFly, execGhost, execWalk)
      The script restores the core of fly, ghost, walk console commands. You need this enabled for the subsequent scripts underneath it to work.
    • Hijack MoveForward/MoveRight
      The default restoring of those execs above isn't enough to obtain free movement on all XYZ axis. As such, if you want to free-fly or free-ghost, you will need this script active. Then just do fly or ghost in the console and you'll see what happens.
    • Movement Handler (MoveForward, MoveRight, MoveUp)
      If you want you can test this over the one above, if you feel like it speeds up your movement better. Just know that it's running in a thread that doesn't have any Sleep timer, meaning it might hog on your CPU. Didn't on my end, but everyone has different PC specs.
  • Scripts
    • God Mode
      Flips the bCanBeDamaged BoolProperty, thus emulating the effect of the "god" console command. You take damage (splash, based on various damage types dealt to you) but health doesn't decrease.
    • Infinite Stamina
      Hooks a spot where StaminaConsumptionRate in PlayerCharacter is processed. Script sets this to 0, which will make it never decrease when used.
    • Unlimited Throwables
      The script alters the bIsTemporaryInvincible BoolProperty in PlayerCharacter's DamageSystemComponent, enabling it basically. With this on you're immune to almost all kinds of damage (I think Imperial Scarabs and Vyper Aggrotron in the DLC are the only two causing a type of damage that's not white-listed; developers, please fix!), meaning no more splash damage. At the same time, while using throwables, they won't decrease.
    • Unlimited Weapon Tool Charges
      Grants infinite Weapon Tool (pistol) ammo by setting DebugInfiniteCharge BoolProperty in weapon's FiringModeBatteryComponent.
    • Rapid Fire + No Recoil + No Spread
      Alters a series of properties in the FireUpgrade component of the Weapon Tool. Mainly: MaxShotsPerBurst set to 100 (from 1), SpreadAngle set to -1, ShotsPerSecond set to 100 (from 10), TrajectorySpeed doubled (1000 instead of 500 for almost instant hit), DischargePerShot set to 0, RecoilAnglePerShot and RecoilDeviationAnglePerShot set to 0. You get no recoil, perfect accuracy and 100 charges per shot. NOTE that this works as well with each Charge Shot upgrade. Just hit R to start charging the weapon, then R again as slider moves across the blue bar. Gun is charged. Now you can fire ONLY charged shots unlimited. To reset the weapon tool to normal state, hit TAB to start scanned and TAB again to exit 
    • Infinite Jetpack Fuel
      Hooks Jetpack usage and sets JetpackDodgingFuelConsumption and JetpackJumpJetsActivationFuelConsumption to 0. What this means is when you hit Space bar, no fuel is going to be consumed. You will also stop seeing the fuel yellow bar depleting. If you plan to use Dodge in mid-air (by using Shift+direction or middle mouse button+direction), that's also covered. I've not touched the fuel consumption for the Jump Boost feature, makes no sense. NOTES: a) you get unlimited jump with this, even before having 1, 2, 3, 4 additional boosts; just press Space bar multiple times; b) there are times when the Jetpack might stop working (I only experienced it by going to main menu, then back in-game) and pressing Space bar will not trigger fuel consumption; same will happen when you'll try to use Alt key. When and IF it happens, just go back into the Javelin, exit to main menu, disable script, then go back in-game. Once in, re-enable the script and all should be fine. Happened to me 1-2 times in ~24h gameplay.
    • Resource Collection Multiplier
      Enable the script, set the amount to what you desire, then kill some creature. You will now get the normal amount * your desired multiplier. Doesn't work with Alien Alloy. Just be patient and collect them.
  • For anything else, see [ Debug ] section. Please, no "what does this one do?" questions. Test them yourself to get the answer. Some are just tracking values, some can be changed.

Author: SunBeam


The source of information - Journey to the Savage Planet

DOWNLOAD (12.1 Kb) 2020-Apr-22



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