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Kingdom: Two Crowns - Table for Cheat Engine {Cielos}

made some scripts for the game. most of the scripts are ported and refined from my tables for previous instalment of the series.
not all the scripts are tested on Dead Lands patch yet. will update accordingly.
** most likely you'll have to activate enable twice for it to be actually activated.
back your save first~

[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

ignore gems
- sames as ignore coins except it works for gems.

inf. stamina
- you can keep sprinting and using steed's ability as much as you want.

move speed mod key
- the steed would run faster when you hold the specified key, which can be changed via the entry, default: SPACEBAR.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[troops related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

archers - shoot speed mutliplier
- ported from previous game, seems not working very well on this game, may look into it more later.

knight - non-demote-able
- ported from previous game, haven't actually test this yet.
- the knights won't be demoted back to peasants when taken damage.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

knight - max archers mod
- when activated, allows you to customise the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

[buildings related] scripts:
indestructible walls
- walls would still be damaged when being hit, but they can't be destroyed.
- haven't tested this since the Dead Lands patch, will update this accordingly.

ignore stone tech requirement
- as title says, allows you to build stone tech required structure without the need to obtain it first.

ignore iron tech requirement
- as title says, allows you to build iron tech required structure without the need to obtain it first.

unlock all steeds
- unlock all steeds for the current game, all steeds would be gathered at the stable automatically once you built one.

Author: Cielos


The source of information - Kingdom: Two Crowns

DOWNLOAD (5.9 Kb) 2020-May-01
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