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Langrisser I & II: Table for Cheat Engine {Shinkansen}

Simple table for Langrisser I & II, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1000 - 2020-03-15
1. Tested game version V1.0 64-bit. May work on other versions.

2. GameMain.
"HP Set to Massive?" sets HP to massive.
"MP Set to Massive?" sets MP to massive.
"Actions Set to Massive?" sets Stats to massive.
"EXP, CP Set to Massive?" sets EXP, CP to massive.
"Gold Set to Massive?" sets Gold to massive.
"Inventory Set to Massive?" sets Inventory to massive.

Allows the following to be modfied.
- "GameMain Stats -> unitManager -> unitCTRL -> Slot X". Unit Stats.

Author: Shinkansen

The source of information - Langrisser I & II

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