Moved all Engine-related scripts under [ Engine ] header. So there will be slight variations to the instructions in First Release section, but nothing that can't be intuitive. The script names are the same, so you should be able to find them with ease in the table.
Added several scripts under [ Game ] header:
Ignore Damage From Same Species
Identical species do no damage to your shark.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.
Ignore Damage From Humans
Humans do no damage to you, be it from firing weapons at you or hitting you.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.
Can't Die
You won't die when your health bar depletes.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.
Can Breath Out Of Water
Want not to worry about oxygen while out of water? Enable this.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.
Is Invisible To AI
You're invisible to everyone. This makes any triggered humans attacking you go into 'searching' mode.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.
Freeze Challenge Timer
Freezes the timer started by touching a timed challenge blue waypoint.
You don't need to re-enable it every time there's a transition. Just leave it enabled. Only disable it if you don't want to use it anymore.