Here are some tables for Warband (Steam only?). Two of the tables are from Recifense. Although one is labeled for version 1.170 it still seems to work. The other one is for mods which use WSE 3.4 with the "old-exe" (like Floris evolved). The "old-exe" is just the exe at game version 1.153 and this was Recifenses table for it. Skills are stored in pairs and as a hex-value. "FF" would mean the respective two skills are set to 15 each. If a skill is labeled "empty" it just means there was no skill present when I created the table - other mods might use these. The skill limit in the files still apply. If the limit is set to 10 (dec), your skiil will be capped. Skills changed apply to all troops of the same type (i.e. if you change Swadian Knights it applies to all of them, not only yours) You can change inventory of regular troops, but it's not stored in savegame - each time you reload everything is gone Skills ARE stored in savegame Troop Editor needs you to dismiss one troop to catch the address. You are slot 1, whoever is beneath you is slot 2 and so on. Don't try to use the editor on heroes. MIght break your savegame. It's strongly recommended to use Morghs Editor to find out what a number stands for. You can only modify existing troops, not generate new ones. Hotkey 1: Ctrl + Numpad 9 = Toggle Freeze 1st item slot (upper left) -> you can duplicate items, don't forget to unfreeze! Hotkey 2: Ctrl + Numpad 8 = Toggle Freeze Modifier of item in 1st slot -> put item in 1st slot, freeze modifier, put another item in there, it will get the modifier from the first item. Tipp: A large bag of pork won't get rotten... If you need to get my table to work with an "old-exe", open the script and at line 11 "change mb_warband.exe" to "mb_warband_old.exe" Items and troops are stored as numbers. An example for Warband:
Author: Straputsky The source of information - Mount & Blade: Warband
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