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Pillars of Eternity II: Deadfire - Table for Cheat Engine (2018-05-17) {Shinkansen}

Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

V1005 - 2018-05-17
1. PartyManager.
"Fog of War Set to Massive?" sets Fog of War distance to massive.
"Speed Set to Massive?" fixed to not take effect during combat.

2. WorldTime.
Allows the following to be modfied.
- "WorldTime Stats -> m_persistentWorldTime -> m_persistentGameDateTime". Game time. 754660800 is the game beginning.

3. ShipDuelManager.
"Hull and Sail Health Set to Massive?" sets Hull and Sail Health to massive.
"Enemy Ammunition Set to 0?" sets Enemy ammunition to 0.
"Distance Set to 50?" sets Distance to 50.

 

Author: Shinkansen


The source of information - Pillars of Eternity II: Deadfire

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