No Buy Cost | All costs (of all chests/shrines/terminals or whatever) are set to 0
Hijack: Radar Scanner | Specifically related to my personal favorite equipment the Radar Scanner, allows you to set value before scanning the map.
SpawnedItemConverter ;contains array of item IDs and a few functions to iterate through them
Unlimited Interactions ;can interact with chests/shrines/terminals endlessly
Terminal Purchase Bypass ;can purchase items again and again at teminals
Unlimited Chest Open ;can reopen the chest again and again
Almost all the stuff related to player is included in pointers section, the scripts are just some extra entries to make life easier.
Most of the pointers related to the player stat are pretty self explanatory e.g.
To get invincibility you can simply use the <godMode>k__BackingField pointer (set and freeze it to 1) in <healthComponent>k__BackingField section. Alternatively, you can always modify health, barrier and shield etc.
To get immunity you can use isBoss in _master section.
You can edit money, lunar coins, basic health, speed, acceleration, damage, heath regen speed, luck, level and a lot of other things.
Pointers in the <modelLocator>k__BackingField, allows you to manipulate gravity, hence handy in flying. You can also use coordinates (UP-DOWN) along with it for proper flying.
You can set Whatever Item/Equipment you want to how much you want