Home » Settlement Survival
Settlement Survival: Table for Cheat Engine {KUDr}
Features:
- FamilyData.NewBirthLoop (no or more children - see Settings below)
- No Children (0/1)
- More Children (0/1)
- DevelopmentMgrData.AddExp (faster research)
- multiplies the experience received
- FarmComponent.CanSow (allow sowing again after harvest)
- CitizenView.Update() (see Settings below)
- _base_speed (game default=3)
- _minCoins (Your money!)
- BuildView.LateUpdate (see Settings below)
- Faster Building (0/1) after all constr.mat is there
- Instant Building (1/0) (without constr.mat)
- Instant Sell (1/0) (Grocery sells everything immediatelly)
- Min Production (per production cycle)
- Min Inventory capacity (total weight)
- BuildView.onClick (when you click on building - see Settings below)
- Clear Inventory (1/0)
- Finish build (1/0)
- Min Inventory capacity
- Edit Production of last factory you clicked:
- [E] Prod 1 - Uneducated
- [E] Prod 1 - Educated
- [E] Prod 2 - Uneducated
- [E] Prod 2 - Educated
- [E] _weightLimit (int BagData.weightLimit) <- this allows to edit inventory capacity of individual buildings
- BuildingData.AddWorker (When new Worker is added to building - see Settings below)
- Clear Worker's BackPack (1/0)
- GrowUpSys.dayUpdate (faster grow, see Settings below)
- _citizen_growUp (1/0)
- _citizen_keepYoung (1/0)
- _animal_growUp (1/0)
- _animal_keepYoung (1/0)
- _building_growUp (1/0)
- _building_keepYoung (1/0)
- _tree_growUp (1/0)
- _tree_keepYoung (1/0)
- ResMatureSys.DayUpdate (trees mature faster, give more fruits)
For optimal results you may need to use a combination of options. I.e. the combination:
- FarmComponent.CanSow (allow sowing again after harvest)
- GrowUpSys.dayUpdate (faster grow, see Settings below)
- _building_growUp (1/0) = 1
will make farms sow/harvest several times per season giving tons of product
Author: KUDr
The source of information - Settlement Survival
MORE LIKE THIS:
|