The script exposes these pointers (they are ordered by memory location):
- iAwesome; these are the stars required for some buttons
- fSwordCritDamageChance; 0.1 means 10%
- fSwordSwingDelay; attack speed if you like. 0.25 means 4x faster attack
- iSwordDamage
- fHealth; this is the current one, freeze for god mode
- fMaxHealth
- iRegenCap; increase this to regen more health, but keep it <= fMaxHealth
- fRegenDelay
- fArmour
- iCoins
- iMaxCoins
- fGunCooldown; 0.5 means it fires twice as fast
- fShooterDamage; this is for the red gun for now simply because this is the only one I found so far
- fStompDamage
- fGunAltDamage
- iRedMoons; might break game - if you used it without issues, please leave a message here
- fGunCritDamageChance; 0.1 means 10%
- fStompRadius(cm)
- iJumpsLeft; this is the current one (might be zero of you have not jumped yet), so, set to, say, 3, and then freeze for an infinite jump chain -> watch who steals this hack
- fGunEnergy; 1.0 means full charge, so freeze it there
- fComboDamage; this is the gun combo (primary+secondary)
- fTranslocatorForce; the launch force for the ball
- iGreenMoons; might break game - if you used it without issues, please leave a message here
Updated for 1.15.1
Added:
- Speed Mod
- Jump speed Mod
- A few more pointers
The table includes a LUA script that will auto-attach to the process.
I signed the table to avoid the startup prompt.