No Material Loss (Experimental. Use at your own risk. Read the READ! option that pops up.) (Note: The item does need to exist in your inventory first before this will trigger.) (Note: Experimental means it isn't fully tested so err on the side of caution). + Affect single items toggle (This shouldn't do anything due to how the game works but is there just in case). You can adjust the Max and Min and Ignore values as needed via the table or set the defaults via the script.