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Mega City Police: Table for Cheat Engine {DhaosCollider}

Options:
<colors>

  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable


<scripts>

  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
    • Load Checkbox States
    • Expand All
    • Check Updates
  • Unity:
    • Pause in Background
  • Combat:
    • Movement Speed Multiplier
    • Damage Multiplier
    • Infinite Ammo
    • Infinite Stamina
    • Rapid Fire
    • No Charge Needed
  • Shop:
    • Ignore Upgrade Costs
    • Ignore Weapon Costs
    • Ignore Contract Costs


<pointers>

  • Pointer->PlayerManager
    • P->WeaponManager
    • subSpriteFallback
    • pixelWidth
    • pixelHeight
    • pixelDepth
    • fixOrderInLayer
    • shadow
    • shadowInTheWall
    • shadowOffset
    • shadowWide
    • useShadowVariant
    • avoidUseShadowMaterial
    • randomFacing
    • distributedVariants
    • isSortedByParent
    • lastFlashTime
    • subSpriteStart
    • IsFacingRight
    • IsPlayer
    • IsEnemy
    • IsAlly
    • IsWeapon
    • IsChest
    • IsBox
    • IsGate
    • IsProp
    • IsCorpse
    • AreaIndex
    • ShadowAlpha
    • maxResistance
    • isDamageable
    • onScreenDamage
    • showDamageFlash
    • showDamagePoints
    • piecesSequenceInterval
    • finalDamage
    • finalMagnitude
    • TotalDisplacement
    • IsTouchingWalls
    • DamageResistance
    • IsMeleeResistant
    • HasCircleHitbox
    • HitboxRadius
    • Weight
    • IsInvulnerable
    • movementSpeed
    • standardSpeed
    • prevRemainingDistance
    • stopMovementDistance
    • dragFactor
    • meleeDamage
    • blastDamage
    • dashTimer
    • isRunning
    • isMeleeQueued
    • meleeTimer
    • isWeaponSwaping
    • speedMultiplier
    • hasDecapitation
    • AimingAngle
    • CanRevive
    • IsLookingBack
    • IsMeleeTraveling
    • IsMeleeAnimation
    • IsFlyAnimation
    • IsCloakAnimation
    • IsChargeAnimation
    • IsDead
    • IsMeleeing
    • IsStunned
    • IsShocked
    • IsIrradiated
    • IsBigChar
    • IsFinalBoss
    • IsImmovable
    • IsUndetectable
    • HoldFacing
    • HoldLooking
    • ThrowSuckerPunch
    • Stamina
    • DeathTime
    • RelativeAccuracy
    • ExtraGore
    • isInput
    • isPause
    • isActionDown
    • isActionHeld
    • isDefAbility
    • isAtkAbility
    • isNextWeapon
    • isPrevWeapon
    • isDropWeapon
    • isWeaponsInput
    • isEmptyMagReady
    • isInteractionReady
    • interactionTimer
    • tooltipTimer
    • cooldown
    • totalHits
    • levelHits
    • lastAmmoWarning
    • recoilRecoveryRate
    • PlayerIndex
    • IsLeavingLevel
    • IsIntangible
    • ExtinguishProgress
    • DamageReduction
    • StaminaRecovery
    • MaxStamina
    • MaxWeapons
    • MaxMags
    • Money
    • TotalAmmoMags
    • LevelAmmoMags
    • TotalAttacks
    • LevelAttacks
    • LevelCash
    • BlockActions
    • BlockWeapons
    • BlockDrop
    • BlockAbilities
    • BlockMelee
    • BlockFiring
    • BlockAiming
    • BlockMovement
    • ReviveProgress
    • IsCompareWeapon
    • HealthLevel
    • SpeedLevel
    • StaminaMaximumLevel

Author: DhaosCollider


The source of information - Mega City Police

DOWNLOAD (23.5 Kb) 2023-Aug-06



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