Options: - Run State - Player Data + + + POINTER ++ + --- Run State --- [ Active, Need Get Currency ] pBase - [ Color Silver Don't Chance ] Started At Version Max Hp Current Hp Xp Xp Level Run Currency Launcher Blessing Assist Blessing Bolt Blessing Dash Blessing Room State Feature State Shop State Attack Damage Upgrade Level Launcher Damage Upgrade Level --- Player Data --- pBase - [ Color Silver Don't Chance ] Game Speed Additional Damage Taken Additional Damage Given Additional Damage From Below Additional Damage To Far Enemies Additional Shield Damage Additional Damage Percent To Overlapping Enemy Additional Damage To Isolated Enemy Additional Damage Per Status Effect Additional Damage Per Electrified Stack Additional Shield Damage Per Drenched Stack Additional Damage Per Run Currency Amount Additional Damage Per Wave Additional Damage Per Room In Region Additional Damage Percent To Half HP Additional Damage At Low HP Additional Air Jumps In Run Additional Damage Per Nearby Frost Wall Splat Insta Kill HP Threshold Run Currency Multiplier Run Currency Bonus Per Status Effect On Kill Run Currency Gain Per Damage Taken Cooldown Bonus On Hit Cooldown Speed Bonus Post Air Jump Bonus Damage At Start Of Combat Bonus Damage On Heal Bonus Damage After Hit Or Shield Break Heal On Elite Kill Heal On Open Chest Chance To Get Upgraded Blessing Temp Bonus Damage And Movement Speed Swift Kill Dust And Essence Bonus New Room Max Dust Author: BabyGroot The source of information - Spiritfall
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