Warhammer 40,000 Battlesector: Table for Cheat Engine {FrechetDerivative}
It contains 3 scripts that can be triggered when:
Activate during or before battle begins, and click on a unit that you own:
Note: You can leave this script activated as long as you like, provided that the TeamID does not change. This could happen, for example, during the ambush mission in campaign. Typically you move first, so your TeamID is 0, but during that mission you move second, so your TeamID is 1 in this case. You can re-enable the script to recalculate TeamID, or set the pointer to TeamID to -1 to force the recalculation.
Change the following stats to user specified values for all models within the unit
Current health and additional health bonus
Evasion bonus
Ranged and melee accuracy bonus
Critical hit chance bonus
Awareness zone bonus
Pointers to the first 3 weapons welded by this unit.
Note that change to the weapon lasts until you restart game, and affect the same kind weapon wielded by all other units.
The following pointers are available for modification:
Minimum range
Maximum range
Damage
Armour penetration
Number of attacks
Additional pointers related to this unit and this army:
Command points for HQ unit
Current movement points for this unit
Current action points for this unit
Current momentum for this unit
Unit cap for the army (i.e. number of unit slots, in campaign)
HQ tokens
TeamID: If set to -1, will try to get the TeamID; or you can set it yourself
Go into the HQ Upgrades Center screen during campaign mode:
Unit cap for the army (i.e. number of unit slots)
Maximum requisition points
Current requisition points
HQ tokens
Next active mission point cap
Go into the HQ Upgrades screen during Planetary Supremacy mode:
TeamID (to be copied into the first script on modifying your units)