Tactical Battles:
Pointer to Command/Requisition Points (activate, then manually deploy a unit to capture value)
Value in CE = (Game display value) x 100
Change to whatever u like, freeze, etc
- Unlimited Human Player Units (For manual deployment only)
- Army General - Team Stats (Victory Pts, Morale)
as stated above, only for AG battles
Team Score - straightforward. Edit,freeze,etc..Try setting enemy's points to 0 to set back their progress :D
For morale, the game stores in a reverse way (unit losses). So, setting it to 0 will result in maximum morale.
If you use AI allies, Team Score & Morale displayed is the SUM of all human + AI combat battallions from your faction.
** WARNING : Unfreeze values BEFORE exiting tactical battle summary. Otherwise, when entering back campaign map, your campaign scores will be messed up. If you still often forget to unfreeze, can try enable the experimental hack script but unknown side effects may occur. **
EXPERIMENTAL HACK : Prevent frozen values from affecting AG campaign scores (no longer available since v135139)
- Unlimited Fuel (Player only)
- Unlimited Supplies (Player only)
- Ammo Won't Decrease (affects AI too)
- Unit Health and Cohesion Always Full (Player only)
- Damage Multiplier (Human Player Only) x10
change multiplier in script if u want
...plus some useless pointers for troubleshooting only
Army General mode:
Action Pts Don't Decrease (Deactivate Before ending your turn!)
Player's Fatigue Points Always Zero (takes effect after battle) Human Player Only
Pointer to Current Turn