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Wavetale
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Wavetale: Table for Cheat Engine {BabyGroot}
Options:
Speed Game
Fast 5x
Slow 0.5x
NOTE : Active F10 Slow || F11 Fast
+++ SCRIPT +++
Player Data
+++ POINTER +++
Player Data
pBase
Def
Air Data
gravity
brakeForceNoInputFast
brakeForceNoInputSlow
brakeForceFast
brakeForceSlow
speedAfterSnapTurn
Air Turn Data
visualCatchUpTime
turnSpeed
minimumTurnSpeed
forwardAcceleration
accelerationSpeedMinMax
minAngleDiffForBraking
minAngleDiffForHighSpeedBraking
lowVelocityMaxSpeed
brakeForce
stoppingForce
maxSpeedForTurning
brakeForceAtMaxSpeed
onGroundGraceTime
brakeWhileTurning
rotationSpeedForMaxBrake
fastModeStopAngleDiff
abortFastModeTime
abortFastModeSpeed
Boost Data
acceleration
minSpeed
maxSpeed
duration
groundBoost
boostEffectStartupTime
boostEffectFadeoutTime
boostEffectRangeY
boostEffectVelocityOffsetScale
downSlopeForceMultiplierBoosting
upSlopeForceMultiplierAfterBoosting
afterBoostUpSlopeForceTime
boostFxLandingDampTime
distortionLerpTime
Crest Jump Data
extraForce
extraForceFromDive
forwardRatio
forwardRatioFromDive
minSpeed
minWaveAngle
minWaveAlignment
minCameraAlignmentForCrestJump
inputLockTime
delayedJumpTime
delayedJumpDistance
delayedCrestSpeed
minAcceleration
maxCrestDistanceDiving
minMoveInputForCrestJump
timeToReachCrest
graceTime
Dive Data
extraSpeed
minDiveSpeed
acceleration
duration
minDiveTime
minHeightForDiveCrestJump
brakeBeforeDiveForce
timeScaleChangeTime
downSlopeForceMultiplier
heightForAlternativeBrakeGravity
Ground Surf Data
maxSurfSpeed
turnspeed
minAirTime
brakeForceNoInput
minAngleGroundSurf
minSpeed
maxAirTime
maxClimbTime
maxClimbAngle
dashGraceTime
minSurfTime
cooldown
minSpeedToForceSurfing
minDownSlopeTime
Jump Data
cooldown
forceOnDoubleJump
forceOnDoubleJumpWater
directionalForceOnDoubleJump
directionalForceOnDoubleJumpWater
maxSpeedForForwardRatio
maxSpeedForForwardRatioBrake
forwardRatioBrake
apexGravityTime
jumpGraceTime
jumpGraceTimeFastMoving
minSpeedForFastMovingGraceTime
groundGraceTime
enemyColliderDisableTime
speedFromDash
addPlatformVelocityToJump
forceOnGround
accelerationInputDelayTime
wallJumpMoveDistance
visualOffsetCatchUpTime
chargedJumpForce
diveJumpForce
chargeDelay
chargeDuration
animationChargeDuration
crestJumpAnimationFlagDuration
chargeJumpAnimationFlagDuration
chargeJumpAnimationTimerFlagDuration
minChargeForChargeJumpTrigger
minChargePercentForSecondChargeAnim
chargePercentForCrestJump
doubleJumpDelayTime
Move Data
acceleration
friction
minSpeedForFriction
speed
minMoveSpeed
brakeForceNoInput
noInputGraceTime
speedSmoothingAnimation
stopOnLandingWithNoInput
minBrakeSpeed
waterBrakeforce
inputLockTimeOnBounce
diveLockTimeOnBounce
minDotForCollisionBraking
minDotForKnockback
minSpeedForKnockback
boostTimeForKnockbackForce
knockbackInputLockTime
knockbackStuckTIme
Turn Data
speed
speedOnLand
turnSpeedRunning
snapTurnAngle
visualCatchUpTime
snapTurnVelocityPenalty
snapTurning
minInputForSnapTurning
snapTurnInputTime
snapturnDelayTime
maxRunSpeedForDirectTurning
minTurnInput
snapturnBoostDelay
maxSpeedForSnapturningBoosting
snapturnResetMagnitude
clockwiseEscapeAngle
antiClockwiseEscapeAngle
overdriveBrakeForce
minOverdriveExitSpeedWater
Water Surf Data
acceleration
speed
delayedMaxSpeedTime
enterWaterSpeed
turnSpeedBoosting
turnSpeedBoostingOverdrive
turnSpeedAttacking
noInputAlignmentSpeedBoosting
downSlopeForceMultiplier
brakeForceNoInputSurfing
lookRotationSpeed
boostLookRotationSpeed
maxLookRotationDifference
minSpeedToApplyTurnBraking
turnBrakingForce
longDistanceSurfaceCheck
accelerationWalking
speedWalking
downSlopeForceMultiplierWalking
minInputForWaterSnapturn
snapTurnInputTime
inputLockTimeOnFastJump
fastJumpDirectionOverride
delayedjumpDirectionTime
maxDeltaForEngineCatchUp
timeForMaxCatchUpSpeed
maxLookRotationOffsetBoosting
hardTurnStartAngle
hardTurnExitAngle
hardTurnStartAngleBoosting
hardTurnExitAngleBoosting
hardTurnTime
hardTurnTimeBoosting
hardTurnForceExitTime
hardTurnBonusSpeed
timeToReachMaxBonus
timeToLoseBonus
hardTurnMinInput
minSpeedForHardTurn
snapturnBrakeTime
snapturnAngle
snapturnAngleBoosting
abortAngleMoveInput
abortAngleMovestick
noInputAbortMax
speedAfterSnapturn
accelerationTime
waitTimeBeforeAcceleration
visualAlingmentTime
noInputBrakeTime
brakeForceNoInputWalking
transitionSpeedEnterHard
returnToWalkTimer
transitionSpeedExit
transitionSpeedExitHard
transitionSpeedEnter
enterSurfTimer
Aim Data
timeScale
timeScaleMovingCamera
gravity
minAimTime
aimCooldownTime
turnSpeedMultiplier
reticuleSpriteDistance
aimSpherecastSize
nearbyGrappleSpherecastSize
grappleDistance
grappleDistanceEnemies
grappleDistanceSparks
lockedScaleDefault
lockedScaleGrapples
lockedScaleStriders
lockedScaleInteractables
grapplePointCooldown
grapplePointResetDistance
exitZoomDelay
timeToCancelYVelocity
timeScaleLerpSpeedIn
timeScaleLerpSpeedOut
maxCameraDeltaFortimeScaleMovingCamera
capsuleCastRadius
capsuleCastLength
brakeForceOnLand
maxViewPortYForOnscreen
grappleSqrDistance
enemyGrappleSqrDistance
grappleInformationSqrDistance
grapplePointResetSqrDistance
Avoidance Data
minDistanceToAvoidCheck
angleChange
minRayDistance
rayDistanceMultiplier
maxRaycasts
grapplingCollisionAvoidanceMask
maxTimeStuck
releaseForce
Grapple Data
speed
verticalAcceleration
launcherInputLockTime
launchAffectorDelay
maxLaunchAngleForFastJump
accelerationTimeFastGrapple
accelerationTimeSlowGrapple
delayTimeSlowGrapple
durationSlowGrapple
delayTimeGrappleActivator
durationGrappleActivator
leverActivationTime
delayTimeFastGrapple
durationFastGrapple
delayTimePickupGrapple
durationPickupGrapple
speedMultiplier
ledgeMoveSpeed
maxLedgeMoveTime
maxSpeedForSlowGrapple
pickUpSpeed
shootAlignmentSpeed
netDetachDelayTimeSlowGrapple
netDetachDelayTimePickup
netDetachDelayTimeGrappleActivator
launcherFlipTime
maxUpAngleForFlipLaunch
minAngleForFlipLaunch
Net Reel Data
pointCount
maxBend
blendSpeed
hookMaximumStretch
delayFullToHalf
delayHalfToHidden
landingDelay
Carving Data
bonusTime
bonusSpeed
bonusTurnSpeedMultiplier
downSlopeAlignment
carvingLockTimeOnOverdrive
Dash Data
groundDuration
airDuration
maxDashSpeed
minAngleForMaxDashSpeedClamp
groundForce
groundForceNoInput
waterForce
waterForceNoInput
airForce
speedCap
cooldown
curveMultiplier
minAngleReducedForce
minAngleForSlowJumpType
minForce
enemyCollisionRadius
enemyLayer
ledgeKnockbackDistance
ledgeInputBlockTime
brakeDelay
fastJumpGraceTime
Gliding Data
glideTime
gravity
minGlideTime
glideTimeForRepeatGlide
visualCatchUpTime
forwardAcceleration
glideBrakeWhileTurning
accelerationSpeedMinMax
accelerationTime
accelerationTimeRepeat
brakeTime
brakeDelayTime
decelerationTime
minStartSpeed
maxSelfpropelledSpeed
upForceFriction
glideDelayAfterJump
glideDelayAfterDoubleJump
Ramp Data
accelerationTime
directionAdjustStepSize
directionAlignmentTurnSpeed
jumpGraceTime
launchDistanceForJump
addRampVelocityToJump
lockedInputTimeOnLaunch
lockedInputTimeOnJump
maxAngleForExtraJumpPower
angleBasedForwardMomentumOnJump
aboveRampGravity
aboveRampGravityCooldown
aboveRampGravityDistance
reducedBrakeTime
visualOffsetCatchUpTime
launchDistance
launchTime
extraYForceOnMovingRamps
Slope Data
slopeForceDownslope
slopeForceUpslope
slopeAngleWater
minAngleSlopeDirection
slopeAngleAnimationSmoothingGround
slopeAngleAnimationSmoothingWater
forwardDirectionOverride
wallSlideSpeed
minAirTimeForForceTransfer
minAngleForSpeedBoost
fallSpeedRange
lingeringEffectTime
lingeringDownSlopeMultiplier
minForceForLandingAnimation
ignoreWaveNormalsTime
fallSpeedRangeUp
forceRangeUp
Local Gravity Data
platformExitDelay
platformLerpOutTime
areaExitDelay
areaLerpOutTime
steepPushForce
steepGraceTime
Magnetism Data
exitDistance
forceNoInput
force
heightForMaxForce
maxInputAngleDiff
lockedInputTime
minDistanceForAngleCheck
noInputMaxAngleDiff
Effect Data
distanceToGroundRayLegnth
turnAngleLerpCutoff
turnAngleLerpSpeed
Lean Data
leanSpeedDamping
leanSpeed
maxLeanYDelta
Visual Data
rotationSpeed
rotationReturnSpeed
aboveGroundDamping
aboveGroundDampSpeed
airToGroundDelay
chargeTimerDamping
chargeTimerDampSpeed
locomotionToSurfDamping
locomotionToSurfDampSpeed
playerMaterialIndex
animationSpeedFloatCutOff
sparkThrowTime
dashAnimatonLength
boostingColdownBoolExtraTime
moveInputCooldownTime
startMoveTriggerCooldown
minTimeStationaryForStartMoveTrigger
visualSlopeAlignmentSpeed
animatorSurfaceNoJumpStrength
startMoveAfterLandingDelay
maxYDelta
yDeltaSpeed
snapturnDelayAfterLanding
dialogInputLockTime
leanSmoothTime
Debug Data
ghostModeAcceleration
enableSurfaceGizmos
enableGliding
enableDoubleJump
enableDoubleJumpOnWater
enableChargedAttack
enableJumpDebugging
enableDoubleJumpTimingDebugging
enablePullBackBrake
showAttackCollider
showAutoAttackArrows
logVocalizations
showMovementArrows
showCarvingArrows
nearbyEnemiesDebug
showAimCapsule
Combat Data
inCombatSwitchMinTime
critterProximityRange
striderProximityRange
Combat Def
Attack Data
hangtimeCombo
hangtimeMiss
hangtimeHitOne
hangtimeHitTwo
hangtimeHitThree
chargingHangtime
hangtimeStriderRange
comboTimer
maxComboCount
cooldown
thrustForceAir
thrustForceGround
thrustForceWater
moveDelay
overrideMoveDelay
damageColliderActiveTime
speedOnGrappleReached
timeScaleOnGrappleReachedEnemy
speedOnEnemyHitAir
inputLockOnLaunch
accelerationTimeBeforeLaunch
yVelocityDuringAcceleration
brakePowerAttackInAir
speedOnEnemyHitGround
groundToAirBlendFloat
nudgeNoInputWithKeyboard
autoAttackAngle
priorityAttackAngle
priorityRadiusMultiplier
minDistanceAutoAttackAngleAir
autoAttackDistanceAir
minDistanceAutoAttackAngleGround
autoAttackDistanceGround
layerMaskAutoAttack
defaultThrustTime
noTargetThrustTime
forceOnEnemyKilledInAir
angleOnEnemyKilledInAir
forceOnEnemyKilledOnGround
preservePreviousTarget
dodgeTime
dodgeSpeed
dodgeMoveTime
onlyAttackTargetInScreenspace
chargeTime
chargeTimeGroundSurfing
chargeAnimationDelay
invulnerableDuringSpinAttack
chargeAttackIndexForinvincibility
pulseTime
chargeAttackCooldown
groundSlamAttackRadius
groundSlamAttackRadiusWhileDiving
groundSlamAttackRadiusSliding
chargeAttackMinInputForSlidingVariant
groundSlamSlidingAttackLength
groundSlamHangTime
slidingSlamAttackGraceTIme
diveStateBlendDampening
diveStateBlendSpeed
Ground Slam Data
maxTimeFromGroundToDoubleJumpForAttack
maxTimeFromDoubleJumpForAttack
minHeightForGroundSlamAttack
minGroundSlamDuration
brakeForceBeforeSlam
enemyColliderDisableTime
enemyCollisionRadius
attackDelayAfterSlam
accelerationDelay
abortTime
Health Data
maxHealth
damageCooldown
dashInvincibilityTime
hitInputLockDuration
respawnFadeToBlackDelay
respawnFadeToBlackTime
respawnFadeBackToGameDelay
respawnFadeBackToGameTime
regenAmount
regenTime
regenCooldown
Knock Back Data Data
forceOnGround
forceInAir
consecutiveMultiplier
consecutiveTime
maxConsecutiveForce
inputLockTimeOnGround
inputLockTimeInAir
minDotForInAir
knockBackSlowDownForce
minKnockbackAngle
Spark Data
debug
State
Persistent
Health Data
isAlive
deathScreenFadeHasBegun
currentHealth
invincibilityTimer
deathTime
nextRegenTime
lastHitTime
Cheat Data
invisible
invulnerable
Author: BabyGroot
DOWNLOAD (12.5 Kb)
2022-Sep-13
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