Simple table for Lobotomy Corporation | Monster Management Simulation, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2018-04-23
1. Tested game version V188.8.131.52 64-bit. May work on other versions.
"LOB Set to Massive?" sets LOB to massive.
"HP Set to Massive?" sets HP to massive.
"SP Set to Massive?" sets SP to massive.
"Stats Set to Massive?" sets Stats to massive.
"Dead Set to Not Dead?" sets Dead to not Dead.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"Meltdown Set to 0?" sets Meltdown to 0.